Conference Programs

Special Sessions [English / Japanese]

* Free of charge * Pre-registration required

≪ Technology x Entertainment ≫

【Date】April. 1 (Wed) 12:30 - 14:00

● How Intel Drone Light Shows are the New Medium for Entertainment Experiences

Natalie Cheung
Drone Light Shows General Manager,
Intel Corp.

< Abstract >
Intel Drone Light Shows create a new form of storytelling, digital fireworks, advertising in the sky. Intel has been performing these shows across the world, including the 2018 Winter Olympics, Super Bowl Half Time Shows. This medium creates a memorable and lasting impact to the audience.

< Profile >
Natalie Cheung is the General Manager for the Drone Light Shows at Intel Corporation. She is responsible for growing the drone light show business across various entertainment industries. Cheung has led drone light show activations across the globe – with integrations in the Super Bowl LI Halftime Show, 2018 Pyeongchang Olympics, the Fountains of Bellagio and more. She has received an Intel Achievement Award from this work.
Prior to her current role, Cheung was the Research Analyst for Intel CEO. She earned a bachelor's and master's degree in electrical engineering and computer science from Massachusetts Institute of Technology.

● Next-Generation Live Entertainment Enabled by LATEGRA's Advanced Technology

Ryuji Yamagata

< Abstract >
XR and real-time CG technologies have taken great leaps in live music and performances, providing the audience new entertainment experiences. The session will outline LATEGRA's next-generation live performances with a focus on its success in the Chinese market, and present the future outlook in the global market.

< Profile >
From 1998, Mr. Yamagata has produced a number of innovative shows, events and live concerts, including Japan's famous mixed martial arts championship "PRIDE".
He founded LATEGRA, Inc. in 2017, to present staging and performances with advanced digital technologies such as hologram, AR, real-time motion captures. His works include "Cho Kabuki" at Niconico Chokaigi, and live staging productions for virtual characters including Chinese virtual singer "Luo Tianyi". In February 2019, he produced a successful event of "Luo Tianyi" joined with the world famous Chinese pianist Mr. Lang Lang at Shanghai's Mercedes-Benz arena.

≪ 5G Innovates Content Business ≫

【Date】April. 2 (Thu) 15:00 - 16:30

● The Impact of 5G Technology on Business

Takehiro Nakamura
Senior Vice President,
General Manager of 5G Laboratories,

< Abstract >
The 5G service is getting commercialized around the world. NTT Docomo launched 5G trial services on Sept. 20th at the Rugby World Cup in Japan, and is planning 5G commercial launch in Spring, 2020. This speech will review NTT Docomo's experiences on the 5G development and demonstrations, and describe their further efforts and future perspectives on the business applications.

< Profile >
Mr. Takehiro Nakamura joined NTT Labs. in 1990. He is now SVP and General Manager of 5G Labs. in NTT DOCOMO, INC.
Mr. Nakamura has been working for research and development of the W-CDMA, HSPA, LTE/LTE-Advanced, 5G and C-V2X/Connected Car technologies. He has been engaged in the standardization activities for W-CDMA, HSPA, LTE/LTE-Advanced and 5G at ARIB in Japan since 1997. He is currently the leader of 2020 and Beyond Ad Hoc (20B AH) in ARIB and Acting Chairman of the Strategy & Planning Committee in 5G Mobile Communication Promotion Forum (5GMF) in Japan.
He has been contributing to standardization activities in 3GPP since 1999. He contributed to 3GPP TSG-RAN as a vice chairman from March 2005 to March 2009 and as a chairman from April 2009 to March 2013.
He is also very active in standardization of C-V2X/Connected Car in ARIB and ITS Info-communications Forum in Japan. He is now a leader of Cellular System Application Task Group of ITS Info-communications Forum.

● Facebook Horizon: Creation, Connection, and Building Social Virtual Worlds

Meaghan Fitzgerald
Head of Product Marketing,
AR/VR Experiences,
Facebook, Inc.

< Abstract >
Facebook Horizon is a new social VR world coming to Oculus Quest and the Rift Platform in 2020. Announced at Oculus Connect last year, Horizon is the culmination of what the team has learned so far about virtual spaces and communities, and the first step into an ever-expanding world of connection and exploration where anything becomes possible. Meaghan Fitzgerald, Head of Product Marketing, AR/VR Experiences will talk about building this new VR world with people at the center.

< Profile >
Meaghan is the Head of Product Marketing, AR/VR Experiences at the Facebook company. She oversees marketing efforts for VR products on Oculus and other VR, AR, and web platforms including Facebook 360 and 3D posts, Oculus Venues, Quill, and new social VR world Facebook Horizon.

She is responsible for building the marketing team that delivers insights to drive virtual reality application, adoption and development.

Her team also works on defining and creating markets for VR, VR-native content and experiences and scaling these strategically.

≪ Animation Creatives in Japan and the World ≫

【Date】April. 3 (Fri) 10:00 - 11:30

● Japan to the World: Netflix and the Future of Anime

Kohei Obara
Senior Producer,

< Abstract >
Today, the world is discovering stories from around the globe. In Netflix's feat to become a home for global anime fans, we extend our commitment to the local creative ecosystem in Japan. Come discover the future we envision for the anime industry at large.

< Profile >
Kohei joined Netflix in Jan 2019 and has since been leading numerous Netflix original anime projects as one of the Senior Producers of the anime creative team. He started his career at Toei Animation where he produced "Gegege no Kitaro," "Saint Seiya" and "Dragon Ball Z Kai" among others before he earned an MFA for Producing at the American Film Institute Conservatory in 2012. Kohei also managed development at The Walt Disney Company for short-form content fir several years until he relocated to Tokyo to start his current role.

● Story of imagination –One and Only Story Making by DreamWorks Animation

Ennio Torresan
DreamWorks Animation

< Abstract >
A personal journey on storytelling for animation, from independent to mainstream Hollywood. From El Macho to SpongeBob, Madagascar, Boss Baby and Abominable.

< Profile >
In 2003 he started working for DreamWorks Animation as a Story Artist for many major animated feature films, including the Madagascar franchise I II and III, Megamind, the Kung Fu Panda franchise I and II, and Bee Movie. Still at DreamWorks, he headed the department of story for the film Turbo, also released in 2013 and after that, he also headed story in the animated feature film “Boss Baby”, released Fox/DreamWorks in 2017 and the Head of Story of “Abominable” by Pearl/DreamWorks in 2019. He is currently Co-Directing on “Spirit”, an animated feature film to be released by Universal/DreamWorks in 2021.

Before joining DreamWorks, Ennio was a Director and a Story Board Artist in many studio productions in Hollywood. For HBO Animation from 1996 to 1998 as a Director and Story Board Artist and Designer. He joined the SpongeBob SquarePants crew as a Storyboard Director and Writer for the first season of the show. He also worked for Disney from 1999 to 2001 in the series "Teachers Pet", which awarded him with a Emmy in 2014.

Ennio co-directed an independent feature animated movie in 2010 called “Until Sbornia Takes Us Apart” released in 2013. He also won many international awards, including Annecy, for his short film "El Macho" produced in 1993.

Ennio has a Bachelor Degree in Fine Arts at the Federal University of Rio de Janeiro (UFRJ) in Brazil, 1986.

* Honorifics omitted. / Programs & speakers are subject to change.
* Recording and photography are strictly prohibited.

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